iniBuilds Scenery Development Update - March 2026
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The article recaps iniBuilds' recent releases of large-scale hub airports (Dallas Fort Worth, Manchester, Hong Kong) for MSFS 2024 and discusses technical improvements they've made in response to the sim's LOD system overhaul and new SPC container system. The team emphasizes optimization workflows and asset efficiency gains that are being applied to future projects. A brief update on Hong Kong v1.0.1 is mentioned but not detailed in the provided excerpt.
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Hello!
It’s been another incredibly busy period for the scenery team here at iniBuilds. Over the past few months we’ve been focused on delivering several major hub airports for Microsoft Flight Simulator 2024, while also pushing forward with new projects currently in development.
From the United States to the United Kingdom and across to Asia, the recent releases represent a huge amount of work from the team, and we’re incredibly grateful for the reception they’ve received from the community.
Today we wanted to take a moment to recap some of those latest releases, share a small update on what’s coming next, and introduce a couple of developers who have been hard at work on one of our upcoming projects.
Recent Hub Releases The last few months have seen several major airports join the iniBuilds scenery lineup. From the scale and complexity of Dallas Fort Worth, to the busy aprons of Manchester, and most recently the global gateway of Hong Kong International, each project has pushed our workflows further and helped refine the techniques we use to create large-scale airports for MSFS 2024.
You can check out all our latest sceneries here: https://inibuilds.com/pages/iniscenery
We want to say a huge thank you to everyone who has supported these releases. Every project teaches us something new, as such, as our airport projects have grown, our knowledgebase and technical implementation has too!
When FS2024 was released, one of the main issues for devs was the overhaul of the LOD system. Although this proved a challenge to work with, we've now fully adopted the new system into every single asset we produce. This means everything from a chair to a terminal building has been tweaked and assessed for the correct LOD value to be the most efficient possible for the sim engine.
Similarly, we've now fully adopted the new simpropcontainer (SPC) system which allows even further efficiency by grouping together clusters of LOD'ed, detailed objects such as interior fixtures and fittings. We've also change how we apply sim lights so that we can have a slick looking airport without the massive overheads from a vast number of lights! So whether it's improvements in optimization workflows, asset creation, or how we manage the scale of modern hub airports, all of those lessons are already being fed directly back into our upcoming projects, helping us refine both performance and visual fidelity as we continue expanding our scenery catalogue.
Hong Kong Update – v1.0.1…
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