Early impressions from IL-2 Series Korea: Ground attack ops!
Quick summary· AI-generated
ShamrockOneFive reviews IL-2 Series Korea's ground attack simulation, highlighting significant improvements to splash damage mechanics, destructible environments, and AI crew behavior. The piece details how vehicles now explode realistically, nearby structures collapse dynamically, and near-misses create suppressive effects. Ships can lose hull sections and crews abandon sinking vessels, and trains respond realistically to bomb blasts with collateral damage. The author emphasizes these changes make ground attack missions feel more tactically rewarding and physically credible compared to previous combat sims.
Excerpt from Stormbirds
We’ve all heard the complaints over the years. Fly a ground attack mission in a sim, drop something next to a vehicle or a tank, and because you missed by a few meters nothing happened to that vehicle. Various attempts have been made to make splash damage effects better but nothing has really impressed me. Until now. Let’s have a look at the IL-2 Series ground attack experience!
You wanted splash damage? We’ve got splash damage!
I’m pleased to see that in many ways, despite quite a few changes under the hood, IL-2 Series Korea is still holding onto its roots. At the core of the IL-2 series is, of course, the IL-2 Sturmovik. An armored ground attack aircraft of prolific construction, its direct successor, the IL-10 is present in IL-2 Series Korea and fills the role of the IL-2 with just a little more power and speed. And the sim lets this type of aircraft play in a way that is both familiar and new.
The biggest difference is that there is just a lot more detail to all of the ground targets. The artillery? It’s a complete crew now including all of the different roles in the crew and they can be killed or they can run away making the artillery ineffective. It’s the same for trucks and other vehicles.
If previous combat sims were not great about secondary effects and splash damage, the new IL-2 Series really pushes in the other direction. Vehicles explode and tumble, nearby telephone polls snap while the lines sometimes stay attached. In one instance, a train I was shooting at exploded with one of the tank cars being shot up in the air and hitting my low flying IL-10.
Oh yes, that’s a danger now!
So now, even a near miss or a strafing run that doesn’t appear to have caused any effects immediately, has actually caused a fair bit of temporary or permanent damage if you look closely. That’ll be interesting because air strikes now have a kind of suppressive effect on ground vehicles and targets.
I noticed the same for trains. In attacking this locomotive with bombs, I missed, but the blast did damage to the boiler a few meters away.
I haven’t had time or opportunity to attack ships in the new sim yet but I’ve watched other content creators work and here we really have something impressive going on. Ships can sink like before but they can also lose an entirely segment, like the bow, in a large blast for example. And you’ll see the doors on the ship open and sailors jump off into life boats or into the water to escape the sinking.
There are also bridges,…
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