Pilot Experience Sim Shares Paris CDG Development Update
Quick summary· AI-generated
After Aerosoft suspended their Paris CDG project, Pilot Experience Sim shares a development update explaining how the airport's 33 square kilometre size forced them to adapt their normal workflow. They've completed ground artwork for Terminals 1 and 2 (taking 29 weeks alone), created over 300 secondary buildings, and note that better reference materials both accelerate detail but extend timelines. No release date is announced, but development is progressing.
Excerpt from Threshold
After Aerosoft suspended development of their Paris CDG project indefinitely, Pilot Experience Sim has released a progress report on their own rendition. This was posted on Discord.
Aerosoft’s cancellation
Aerosoft attributed their decision to limited access, difficulties in gathering reliable references, and the amount of manpower required to recreate an airport of Charles de Gaulle’s scale and complexity, to an acceptable standard.
The two remaining developers working on CDG are Pilot Experience Sim and azrsim.
In their June status update, Pilot Experience Sim acknowledged that every planned milestone has taken considerably longer than they initially expected across CDG’s 33 square kilometres.
Development strategy
Pilot Experience Sim also mentions that they were forced to change their normal development workflow.
Where they would normally build the full ground layout before moving on to the terminal buildings, CDG made that impractical.
To accurately model the airport layout, Pilot Experience Sim first had to model all terminal shapes, which then allowed them to work on the surrounding access roads, stands, and markings.
Staying on the ground, Pilot Experience Sim says they’ve completed the ground artwork surrounding Terminals 1 and 2, which alone took 29 weeks to create all markings, surfaces and smaller details.
The most demanding sections are now said to be completed, and recent reference material has allowed Pilot Experience Sim to reproduce various aspects in even greater detail.
However, better references also create more things to model, which, of course, necessitates more time.
More than 300 secondary buildings have now been produced, which include a mix of offices, hangars, service facilities, and concrete equipment boxes.
Behind the development process, Pilot Experience Sim explains that each structure needs a model, which is then textured and requires individual LODs (Levels of Detail) to be applied.
The MSFS 2024 version also requires additional work on spotlights, emissive lighting and LOD behaviour.
We do not have a release date for Pilot Experience Sim’s Paris CDG, but development appears to be moving along.
Join their Discord for more updates, as well as to read the full development update, if you’re interested.
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